I would consider the following Thrower build to be a good compromise: An additional wrinkle is that as a result of pricing changes made in BB20, Orcs struggle to find any builds that start with 3 Rerolls, which used to be a staple for them. Starting Orc builds have to make a couple of big decisions: to Thrower or not to Thrower, to Troll or not to Troll. Generally this means you must play a conservative defensive plan ensuring you cover the width of the pitch and challenge your opponent to break you down. If opponents (especially agility teams) are able to exploit a flank or make a big hole anywhere in your line, they can easily exploit it and screen you out. And though Big’Uns make tough to shift cage corners, you want to ensure their strength is out there on your front lines where it can move opponents and create space for your cage to move into.ĭefensively your main weakness is speed. One of the key skills to master with Orcs is to mix up your Big’Uns and Blitzers so you are able to leverage both their strengths as you drive. This can be very easy if you bash hard enough, but much more difficult if your opponent stubbonly refuses to get crumped. Consequently to play Orcs well you must master the art of advancing a cage and scoring in 8 turns. With low agility and movement on many players, and good blocking and armour, they have little choice but to play to their strengths and embrace a slow grind to victory. Orcs are probably the definitive cage and bash team. He is a very strong piece, with Block, Mighty Blow (which he can push even further with Crushing Blow), and Jump Up helping to keep him in the action on every turn. Their best current bet for a higher strength basher is Varag at 270k. Sadly, Orcs currently lack one of their favourite old options, the Troll star Ripper Bolgrot. Fungus the loon at 70k falls mostly into the same category. The standout is Bomber Dribblesnot, who at 50k is a trivial expense providing immense potential value for a team like Orcs. Orcs are blessed with a very decent pool of Star players, most of whom are Goblins. Goblin Star Players by Crab-stuffed Mushrooms Skill Choices: Guard, Stand Firm, Block (S) If you do take one, you might as well look to get a Goblin as well just to enable TTM. Some believe that his tendency to go Stupid at precisely the wrong time undermines the whole consistent beauty of the Orc gameplan. The Troll can be quite divisive amongst Orc coaches some enjoy the extra Strength, durability and consequent pitch control he brings. Last but by no means least, Orcs have a Big Guy who is just as slow and even more resilient than the rest of the team. Skill Choices: Sneaky Git, Sprint and/or Catch for TTM attemptsįorge World Blood Bowl Troll by Crab-stuffed Mushrooms All in all, this means at some point it is almost certainly worth throwing 40k at one just to give you these options. They offer decent movement and agility, the Dodge and Stunty combo to let them get to places that Orcs rarely can, they facilitate the Throw Team Mate option, and they have great potential as cheap foulers. Goblins are a very interesting piece for Orcs. Personally I think Sure Hands outweighs the other issues, but this is the kind of argument that can lead to mass Orcish brawls. One upside is access to Leader on Normals, which looks more attractive in a team which now finds itself shorter on these than it used to. His passing skills are largely irrelevant outside of exceptional unplanned circumstances, and Animosity doesn’t help. He also has AV9+, and if you have to field him on Defense you can bet your opponents will target it. Sure Hands is a huge boon for average AG teams that require reliable pickups to get their cages going but MA5 means you are committed to a slow grind, and when you need to do anything quickly you are hamstrung. The first of our controversial Orc positionals (we have a few), the Thrower has always been one of the most debated positionals in Blood Bowl. The combo of their raw strength and the applied blocking skills of the Blitzers gives Orc coaches a significant toolbox to determine how they bash. Four of their most critical pieces getting an upgrade to one of the most important stats in the game was a real shot in the arm for the roster, especially considering they would still be must-takes without it.īig’Un strength is critical to the Orc gameplan. The Artists Formerly Known as Black Orcs, the Big’Uns got a huge upgrade in BB20 with a boost to MA5.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |